Fracture > Retrospect

As I’ve continued working on this game due to the large amount of support from friends and professors here at Neumont, I’ve decided to rename the game due to another game being released with the exact same name by Lucas Arts (http://www.lucasarts.com/games/fracture/) I’m still unsure if I’m going to end up releasing a full game or trying to sell it at all via steam or xbox live or not, there is still a huge amount of work that still needs to be done on the game to make it production worthy.

As far as progress on the game goes, there are now power-ups, better game logic, a simple menu system that was thrown in last minute, several difficulty levels, level regeneration, two new space backdrops, new weapons, and the list goes on… needless to say there has been a good chunk of additional work put into this game since the last time you saw it.

In addition, I was given the opportunity to demo this game to the new prospective students this last Friday after they went through a XNA demo and had a chance to try out what you could do with XNA. A lot of the students were very impressed, though I couldn’t decide if it was a ‘oooo this is a cool game, or oooo this cool that someone here did something like this’ kind of reaction. Guess we’ll see when I get the chance to create and release a demo version :)

However, my blog is not complete without giving you some sort of media to look at, so, here is a desktop background made from one of the space backdrops in the game at 1920×1200 for your viewing / using pleasure.

Download at 1920 x 1200